Hey guys I have photoshop extended with 3d and I had a few questions about using it to make head textures. First when you model the head (3D>New Mesh From Layer>Mesh Preset>Sphere) is there a quick way to toggle between that and the flat texture? I've been flattening the image, putting it in 3d and then ctrl-z ing it it's the worst. The other question is how do I make the lighting so that lights the whole texture instead of just half. I've been just adding more lights around the head but that's kindof a pain in the ass.
Thanks for the help!
Last edited by SendMeUrCrackers; Oct 26, 2015 at 09:00 PM.
Reason: <24 hour edit/bump
when I used extended Photoshop, I used to click the down arrow on the left side of the layer and clicked twice on the texture.
then opened a new window and edited the texture to see in a sphere.
thanks guys!
and then last thing does anyone know how to make good quality 3d spinning heads gifs in photoshop? I've been trying to find tuts but I never saw any.
Last edited by SendMeUrCrackers; Oct 27, 2015 at 08:40 AM.
Gif is by default poor quality, so, Impossible.
I wouldnt do videos with a simple spinning globe, do a png with some angles instead, or else, give a watermarked flat.
you can animate 3d objects like this https://www.youtube.com/watch?v=PB_0iacv3v0
just instead of moving the object spin it 360 degrees and save as a gif with a loop. Its definitely possible.