Well, from reading your general posts in this thread, I can tell you have no clue what models are. Uke/Tori themselves are not models. You don't "code models". They are not made using 3d modeling software afaik, they are just a combination of ODE's joints and other various building blocks.
Toribash uses the open dynamics engine, outdated and suboptimal as it may be. There is very little in the way of artistic stuff involved in Toribash. Read Toribash's license stuff along with the other legalese.
I won't tell ya not to try, but you don't exactly seem capable of coding anything, much less making a fully-fledged turn-based physics fighting game much less **Insert here** which is extraordinarily difficult. Disrespect fully intended.