Toribash
Original Post
How are bump map textures in the costum folder called?
The title.

Klein Bottles only have one surface so they are the easiest thing to clean

code:
BMAPBODY 0; 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0


copy this into your folder, and any bumpmap textures can be used (except butt, where the two 1's are)

if you're wondering what toribash's 'butt' looks like

Thx for response but i am still looking for the name of the .tga file

Klein Bottles only have one surface so they are the easiest thing to clean

...



I want to see how bumpmap TEXTURES work.
And as they are TEXTURES i have to put a picture into my costum folder and name it correctly so toribash knows what the picture is.
I don`t know how toribash names bumpmap textures but they are most likely a .tga file as they are a PICTURES.
So please tell me how they are named.

Klein Bottles only have one surface so they are the easiest thing to clean

l_biceps = left bicep texture
r_biceps = right bicep texture
l_triceps = left tricep texture
r_triceps = right tricep texture
l_hand = left hand texture
r_hand = right hand texture
l_foot = left foot texture
r_foot = right foot texture
l_pecs = left pec texture
r_pecs = right pec texture
l_thigh = left thigh texture
r_thigh = right thigh texture
l_leg = left leg texture
r_leg = right leg texture
chest = chest texture
breast = breast texture
groin = groin texture
head = head texture
stomach = stomach texture
ground = ground texture
dq = dq texture
trail_r_leg = right leg trail texture
trail_l_leg = left leg trail texture
trail_r_arm = right arm trail texture
trail_l_arm = left arm trail texture

For bumpmap textures, just add "_bump" on to the end of the name and save it seperately

example: l_leg_bump
source
Thx SerYoshi.

thread closed

You have to close it from Thread Tools>Close Thread. -WeppetKo
Last edited by WeppetKo; Sep 7, 2015 at 11:01 PM.

Klein Bottles only have one surface so they are the easiest thing to clean