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How do I make Flame Particle Textures?
Do they still require hundreds of thousands of TC to forge?
| Leader of FC | Loans | ABD Enthusiast |
buy one of these: http://forum.toribash.com/tori_marke...ame=&max=56520
get whatever you want to be the texture, and then invert the colours and put it onto the fpt using the edit function
[19:59] <Lazors> man it's a good thing people don't see what i write here
Thank you
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Why is it necessary to invert it though? Also will regular textures like a head texture work and how would it look? Any texture map for a FPT?
Last edited by Merc; Aug 15, 2014 at 05:50 PM. Reason: <24 hour edit/bump
| Leader of FC | Loans | ABD Enthusiast |
The colours just invert for some reason, it's easy to invert using something like gimp.
Tony, pm what you want to know.
[19:59] <Lazors> man it's a good thing people don't see what i write here
So if I use a texture of a shamrock/four leaf clover will it show 1 big shamrock/four leaf clover or many little particle ones?
| Leader of FC | Loans | ABD Enthusiast |
It will show many little particle ones, unless you have a stable flame since the fpt shows on every flame particle.



hi sky c:
ϵ( 'Θ' )϶
Every small little black/any colour blob is a particle in that particular flame.
also what dan said (hi) is 100% true
[19:59] <Lazors> man it's a good thing people don't see what i write here