Toribash
Original Post
Help with a really strange texturing bug?
I have been experimenting with doing texturing in adobe Illustrator cs5 instead of photoshop, as that is the program I am most comfortable in, and have been coming across a really weird problem. If I save the files as a .gif, then convert them to .tga with an online converter, the textures work totally fine, but If I export them as a .tga from within illustrator, the texured body part just completely disappears, as if it were 100% transparent. Comparing the two textures, they look 100% the same, but one works and the other doesn't! Any help at all would be appreciated!

Thanks!
I have already made sure that RLE compression was unchecked, and the two .tga images looks completely identical.

Here are two files for example. The one named l_bicep_converted woks perfectly, the one named l_bicep_exported shows up as completely transparent.

Thanks for your help!

https://www.dropbox.com/sh/62s1wz5wqtby9po/ywZHbLqAjE
I guess thats the file size, You must export it to png and then to tgs in ps,
try to flatten image in some way.
when exporting to tga with ps, select the second option of the radio buttons.
Last edited by dengue; Apr 6, 2014 at 06:58 PM.
Not the appropriate place for the thread. Moving and stuff.
art board mods: if they dont understand it its not cnc