Toribash
Original Post
Galactic Civilizations II
In the 23rd century the known galaxy is at war. The Terran Alliance and their coalition are fighting a desperate interstellar war with the evil Drengin Empire and their ruthless allies. Behind the scenes, the precursor civilization called the Dread Lords pulls the strings on both sides. As leader of a galactic civilization, it is up to you to ensure the triumph of your civilization. Fight wars, design star ships, research new technologies, negotiate treaties and build an empire that will stand the test of time in this award-winning turn-based strategy game.

There are also many...expansions :

Chapter I: Galactic Civilizations: The humans develop Hyperdrive and its technology spread to the other 5 major space-faring civilizations (the Drengin, Arceans, Yor, Altarians, and Torians).

Chapter II: The Altarian Prophecy: Shows us that long ago, there were other races of powerful beings that battled throughout the universe. One of these beings, known as Draginol, used a powerful object known as the Telenanth to create a precursor civilization that came to be known as the Arnor. Draginol and his peers eventually disappeared for reasons we do not yet know leaving the Arnor as the guardians of life. Draginol’s presence, however, for reasons we do not fully understand still, resulted in the Arnor, the Altarians, and humans being visibly similar in appearance.

Chapter III: Dread Lords: This chapter opens up the long-awaited war between the Drengin and their allies (notably the Yor) and the Humans and their allies (notably the Arceans, Torians, and Altarians). The Drengin accidentally free the Dread Lords from a prison located in a pocket universe where the Arnor had put them and they begin to wreak havoc.

As a result, the humans and their allies are forced to deal with the Dread Lords (which they’re successful) only to be beaten down by the Drengin and Yor.

Chapter IV: Dark Avatar: Life is good for the Drengin. Arcea is occupied. Toria is occupied. Altaria has been bombed into submission and only continues to fight on through the Altarian Resistance. The humans, always clever, have managed to keep Earth protected by using an Arnorian shield to produce a forcefield around the planet.

But the Drengin Shock troops, known as the Korath, are insisting on the extermination of the defeated. The Yor support this as well. The Drengin, by contrast, “merely” want to enslave the defeated.

It turns out that the Dread Lords have been pulling the strings of the Korath and the Drengin manage to fight them to a stalemate.

Chapter V: Twilight of the Arnor
: The Korath are slowly beating back the Drengin Empire thanks to their relationship with the evil Dread Lords. Luckily, a human expeditionary force has found the last Arnorian who provides aid to defeat the Dread Lords once and for all and ironically saving the vile Drengin from their genocidal brethren.

At the end of Twilight of the Arnor, the evil Drengin reign supreme. The Earth is still protected behind an impenetrable forcefield but is not a strategic factor.

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The game is very fun because of the unique events that can happen, Undead Outbreaks on your planets. Cures. Disasters like Asteroid falling on your planet, meteor showers, storms and epic wars.

The game is very customizable, allowing you to make your own spaceship, race, galaxy and planet.

The original races have their unique technology tree, and their own different skills.

Some screenshots now :

Begging a game :


Invading mars :


There are plenty ways to win :


The diplomatic system :


Home sweet home...


And the multiplayer...



If you buy the game, I friendly suggest you to get GC2 Ultimate, has all the expansions.
Centuries Of Damn