The thing that people don't get about wushu is that you don't play it like other modes. It isn't crude and easy like most toribash gamemodes, and thinking ahead..planning just how you want to execute a movement over a few turns and having total understanding of how to control the tori are important. The reason why everyone sucks at pulling off stylish moves/comebacks/anything not copied from other players is mostly down to not being able to think ahead many more frames than you have to for a peasant mode like tk.
The fracture ''thing'' is a problem, but not for the reasons that most people seem to think. It's set just perfect, but it's the link between bruising and fracture that is the problem. Making quick comebacks when the remaining mf are tight is a bitch when you can't put a lot of pressure on the right joints. Ofc some people just suck and fracture themselves because they don't know how to play, but they're ultimately insignificant to the gamemode anyway.