1337 game, btw. madness interactive, that is.
the madman was a refreshing change from the norm. It clearly focused on style more than speed (or if I'm wrong, I like phail, lol), and usually I wouldn't like even the last DM's that far apart, but the fluid transitions made up for it
a good (a bit above the halfway mark between average and great) madman, and a unique one IMHO.