The game isn't made for the modern internet community I feel, and mainly not for Twitch standards. If you know Osu! for example, I think it's in some way similar to TB: it's interesting to watch only top players. In Osu! the only (or mostly at least) successful streamers are the really good players in the top 50 global, it's a game where you can hardly find any way to entertain without making top plays. Toribash in my opinion isn't interesting to watch, you might as well be in a server playing, what instead could be cool is seeing really skilled players warring with the clan, dueling or creating replays. Seeing for example a skilled clan leader leading his clan to victory in a war creates an objective that could emotionally involve the audience, that could happen in duels too.
Unfortunately due to how the game was born and slowly evolved during these years, it didn't develop "together" with internet. I think that right now it's a bit late to change how things are flowing, it sucks to admit it but the playerbase is very limited, that doesn't mean the game can't evolve more with TB Next and focus on creating those big objectives that I was talking about, create a way to clearly distinguish players that earn their way to the top. There's a competitive system but you can immediately tell that the game isn't built around it, there's no ranking ladder immediately visible to new players, they have no way to know "who the best player is". Competitive is kind of an hidden mechanic right now, it doesn't develop that feeling of having cool guys at the top to worship.
If TB Next ends up being Toribash but just with a better engine, you still won't find it on Twitch and history will most likely repeat itself. Not that's a bad thing, the game has been alive for 13 years and that's not an easy task.
That's how I feel about the situation anyways.