OK, screenshot
here.
Also note the pixel-wide line at the bottom, it appears to have this pattern as well.
It looks identical in windowed and fullscreen, resolution doesn't matter.
This output shows in the console when I run the game, if this is helpful:
Fluid blood supported (level 4 of 4)
Ambient Occlusion + Bumpmapping supported (level 12 of 12)
Cel-shading supported!
Buffer 0 is dimensions 200 150
Buffer 1 is dimensions 2048 2048
In 32-bit, the shaders work. There is a single pixel row at the top and bottom that seem connected to the reflection on the floor.
Here's a high quality
screenshot, you can see what I'm speaking of along the inside top border.
Note the tearing in the middle of the screenshot is due to some wierdness with vsync I sometimes see while capturing screens in linux.
Last edited by draeath; Oct 11, 2008 at 01:17 AM.