mod
// year
// number of fights
// personnal comment
Can only start on 2008 because that's how far the mod log goes back.
Yes, I was bored last night xD I thought I'd post it on the discussion thread but there's obviously no use, so we can have a laugh here
KICKING
betabox
// 2008
// 3.195
//
kickbox
// 2008
// 265.632
// public
deltaboxfixed
// 2008
// 531
//
taekkyon
// 2008
// 1.027.065
// public
// over 10k fights per month.
judo
// 2008
// 11.164.365
// public
// played almost exclusively by beginners , over 100k fights per month.
taido2
// 2009
// 83.383
//
erthtkv2
// 2012
// 252.499
// public
GRAPPLING
aikido
// 2008
// 16.305.433
// public
// classic, first mod people are being introduced to, over 100k fights per month.
judofrac
// 2008
// 1.647.553
// public
// over 10k fights per month.
aikidobigdojo
// 2009
// 3.058.794
// public
// scrubest version of aikido.tbm, over 10k fights per month.
lenshu3
// 2009
// 582.713
// no one plays lenshu3 with grab anymore
greykido
// 2009
// 1.004.094
// public
// over 10k fights per month.
sambo-off
// 2010
// 28.438
//
rb_greykido
// 2012
// 13.745
//
tenshindo_fixed
// 2014
// 588
// recent
STRIKING
wushu
// 2008
// 274.810
// was public
// old and wonky, lacks a dojo, matchframe too short, aikido point system
wushufixed
// 2008
// 338.088
// was public
// old and wonky, lacks a dojo, matchframe too short, aikido point system
mushu
// 2010
// 2.250.945
// public
// been explained why it's random, mod with grappling in striking category ??
wushu_pro
// 2010
// 262.233
// was public
// old and wonky, lacks a dojo, matchframe too short, aikido point system
rk-mma
// 2010
// 252.092
// public
// old but cool, aikido point system
lenshu3ng
// 2011
// 311.974
// public
// old but cool, aikido point system
stabjutsu_original
// 2011
// 5769
// No one but old striking players knows about stabjutsu, aikido point system
wushu3
// 2011
// 1.228.521
// public
// old-ish and alright, lacks a dojo, matchframe too short, aikido point system, over 10k fights per month.
wushu4
// 2012
// 226.349
// was public
// dont know much about it, , aikido point system
boxshu_mushu_v3
// 2014
// 383.899
// public
// recent, been explained by people who started the duelling trend with that mod, they did it precisely for its randomness, aikido point system
mod with grappling in striking category ?
zakshu
// 2014
// 1.018
// recent, CL mod somehow, wonky points and dm, matchframe too short, , aikido point system, dojo is nice
wushu3box
// 2015-05
// 20.657
// public
// recent, has a box but is oriented fun wushu mod rather than competitive imo, aikido point system
SUGGESTED
aikido7
// 2011
// 79.537
// was public ?
// fixes to make the classic aikido more fair, focus the game on submission/throws, removes a good bunch of cheap low-skilled techniques
swfixed
// 2013
// 60.136
// was public ?
// good grappling mod, aikido like, don't know much about it
Tippy01
// 2013
// 863
//
brushu
// 2010
// 76.255
// was public
// old and cool mod, long match frames, lacks a dojo
wushu_2015
// 2015-04
//33.507
//public
// recent, point system adapted for striking, dojo, matchframe too short, over 10k fights per month.
striking_lg_beta2
// this week
// 24
// recent, NEW point system adapted for striking, dojo, based on wushu gameplay
striking_mg_beta3
// this week
//18
// recent, NEW point system adapted for striking, dojo, based on rk-mma gameplay
striking_hg_beta6
//this week
// 27
// recent, NEW point system adapted for striking, dojo, based on lenshu3ng gameplay
= mods most players never heard off
So what we can mostly see :
- 17 mods on 28 are more than 5 years old.
- 3 mods on 28 have been made during the past couple of years.
- Players mostly play public mods, meaning they mainly play what's in front of their eyes. That could be an occasion to promote new mods to the public, but no.
- even tho 8 mods on 28 are mods people never heard off, which has been used for an argument against putting my striking mods on that list. Which makes no sense.
- It's a popularity contest for mods rather than an objective survey, people just vote for the mods they're used to play the most so they can have a chance to win shiet. It's not about "competitiveness", it's just about popularity and opinions.
Last edited by deprav; Jul 26, 2015 at 06:49 PM.