Originally Posted by
CMon
Standard storyline for shooters:
Step 1: Everything goes according to plan.
Step 2: Suddenly, everything goes to shit.
Step 3: Everything goes according to plan again and the heroes win.
Not necessarily. But quite often, yes.
UT3 ends with the main character losing his sister (that though is a cliché)
I'm annoyed at the cliffhanger endings almost every popular game gives so that they have an excuse to make a less than satisfactory sequel (UT3 is also guilty of this)
Also the amnesia story. You'd think they'd come up with something more unique after using that story for a few years, but I guess not.
Then there's the 'you aren't strong enough yet' story. Why is it that the person who is supposed to save the world always starts off having trouble dealing with a large rat? Like I'd trust my fate with that loser <.<
Lastly, the betrayal story. Of course the shady character is gonna stab you in the back near the end of the story. Or of course it's the guy everyone doesn't expect, but avoids all the danger somehow.