Looks like a shitty copy of Obazu's raid mods. The layout and the traps (although not the advanced ones, those were too hard to copy eh?) are pretty much the same but worse. Even the acid thing is the exact same color.
The visuals are pretty horrible. Next time spend less objects making generic spikes(?) and stairs and use those spare objects to make the env interesting. Put some torches up, add some shit lying around to make the tomb actually feel old and run down.
We may be using different screens but for me the colors are a bit fucked up. Most of the floor is too red and the rest is hella bright, very little tomb feeling. Also no color variation, never ever put two distinct objects next to eachother who share the exact same rgb, it makes them blend together and disrupts the feeling of depth (ex. the steep wall right after the ramp by the acid).
I don't have much to say about the gameplay part because I haven't played the mod, and I'm assuming you haven't either judging by the fucked up dimensions. I don't know why this happens but I do it too, to solve it simple move around the starting pos of the tori and compare his height to that of the objects. For example the wall thing after the ramp is more than twice the height of the Tori, I'm pretty sure jumping that high isn't even possible without some kind of boost or something to climb on, which there isn't.
The side walls are waaaaaaaay too thin, making it block the camera view when inside it, a nightmare for replaymakers using the default camera.
Overall it just looks silly.
The traps make no sense, the colors are bad and the layout is over sized and uninteresting.
I'm not sure what I would feel if someone blatantly stole my ideas and used them to make a half-assed mod like this one but I'm pretty sure I wouldn't be too happy.
Make your own gimmick, getting inspiration from others isn't wrong but make sure you use it to improve whatever ideas already existed rather than cutting the budget and effort like you did here.
Would not even attempt to play/10