~ Mod Triggers Documentation ~
I decided to make a very simple trigger tutorial, for the benefit of the other modders.
So, this isn't an in depth view of how exactly to set them up, but a few preset bits of code you can copy and paste to get a variety of effects.
ok, there are 3 bits of code, I'll call them A B and C
#A
# player 0 wins
trig_id 2
trig_mask 1
trig_action 1
#B
# player 1 wins
trig_id 4
trig_mask 1
trig_action 2
#C
#Target
trig_id 1
trig_mask 6
You can cut and paste these in notepad to the desired objects.
It works like this.
A is the trigger for red player to win
B is the trigger for blue player to win
C is the key that triggers the win (when it contacts with A or B)
So, if you wanted to make it so that the red player would win if he touched a certain object with his head, you would add C to the object in notepad, and A to the players head (in notepad again).
You can experiment with different combinations to achieve different outcomes, I think you can do most of what triggers are designed to do with these 3 bits of code.
CM
Example
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
player 0
body l_hand
#A
# player 0 wins
trig_id 2
trig_mask 1
trig_action 1
body r_hand
#A
# player 0 wins
trig_id 2
trig_mask 1
trig_action 1
player 1
body l_hand
#B
# player 1 wins
trig_id 4
trig_mask 1
trig_action 2
body r_hand
#B
# player 1 wins
trig_id 4
trig_mask 1
trig_action 2
env_obj 1
color 0 0 0 1
flag 8
pos 1 -0.1 5
shape box
sides 0.2 0.2 10
#C
#Target
trig_id 1
trig_mask 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So here, there is an object (object 1) is the key, and the players hands are the triggers. So if player 0 (red) or player 1 (blue) touches object 1 with their hands, they win the match.
Last edited by Smilies2; Dec 22, 2013 at 05:53 PM.