Online Gaming -
Micro-Transaction are a way for the dev to get revenue and run the game (and their life). If there were no micro-transaction, you would get a lot of ads popping up right when you are sniping a nub, who is sniping another nub of your team. Ads are more irritating than Players who pay-to-win. If we leave this two thing, the only way for the dev to make revenue is donations (which looks pretty lame). It would be pretty lame if you donate $100 and all you get is a Golden Kyure before your username, so the dev found a way to make revenue without making the game look lame, i.e, Micro-Transaction, by which you indirectly donate, and get "cool" stuff that only Donators can have.
Even Toribash runs on Micro-Transactions, like TC-Booster, Toriprime/VIP, QI boosters, etc.
But some games (MMO-RPGs) are scumbags, like kyure said "$60 to make a character go to max level right away", this is the type of thing a game shouldn't have. Micro-Transactions should be only for cosmetic and stuff, that doesn't affect the gameplay (For example, Hats in Team Fortress 2).
Offline Gaming :-
What the hell man. In our times we had to beat a higher level opponent to get a new player, but now, we have to buy the character to play with it. We buy a game, for say like $50, then see that the game has 1/2 of the story-line, buys a $10 DLC. What we get is 3/4 storyline. Pay another $20 dollar for full story-line.
Last edited by eElectro; Aug 27, 2014 at 01:52 PM.