Originally Posted by
sham
Khazix jungle is hardly viable. His high cooldowns and high mana costs make it impossible to clear camps efficiently, and he is a much better top/mid as an ad caster. If you still would like to play him jungle, i'd get ad quints and attack speed marks, or vice versa.
The only reason Kha'zix is bad in the jungle is because is highly blue dependent. Other than that, if you have a mana-less champion mid, he can be quite effective in the jungle.
Originally Posted by
BladesOnToast
What runes would you personally recommend as kha'zix jungle? I've been trying it out but having problems because of his nerf and the new jungle.. I have enough IP to purchase any 3 quints. What I've got so far is +13 armor yellows, +12 MRes blues, Can't decide between +15% attack speed reds or +8.5 AD reds.. Also with the quints I'm not sure what I should get, I've got 10% attack speed with my quints at the moment, but I think damage or armor or armor pen would be better. Any ideas on which quints and reds I should go with? New jungle absolutely rapes my kha'zix, I only just survive my first blue camp with 1 or 2 bars of health. With help I can go really well, but I'm far too slow when my teammates refuse to help.
Suggestions?
Best runes to run on Jungle Kha'Zix are:
- Flat AD Reds
- Flat Armor yellows
- Flat AD Quints
- Choice Blues (they can be anything you want)
Early skill path would be QWWE or QWEW depending if you want to early gank or not. Jungle path should be something like this:
Wolves > Blue (Level 2) > Wraiths > Wolves (level 3) > Red > Wraiths (level 4) > Gank/b > Gank
You should Max W first for the utility it provides and level 6, you have to decide if you want to evolve your jump or W. Evolving jump will increase its range and make jumping and escaping really easy, however you will have to rely on your autoattack range in order to slow them. Evolving W will give you a huge AoE nuke slow that will make farming and slowing enemies incredibly easy.
Level 11 you will evolve W or E, the one you didn't evolve at 6. And at 16 you can decide if you want better teamfights or more damage with evolving Q or R. Skill build will look like this:
QWWEWR
Then: Max R, W, E, Q
A standard build path:
Machete + x5 pots > Spirit Stone + boots > Vampiric Scepter > Brutiliser > BC > BT > GA > LW > optional.