Originally Posted by
chamara
Any tips on Syndra people?
Don't play her. huehuehuehuehuehuehue.
No but really, standard stuff. Max Q first, followed by W, get used to your E's push on balls, cause that's your most clutch move, and learn to micro the balls. Each one lasts 6 seconds, grabbing it resets the timer to 6 seconds.
I personally play her more as a glass cannon until late game, when I have enough to get a rylai's (she's really fucking easy to farm with, holy shit I normally don't farm so well, so it shouldn't be too hard). Basically:
boots + 3 pot
1 or 2 rings + chalice
Rabadons
Athenes
Rylais
Whatever's needed.
She has pretty poor ranges on her most damaging spells, but pretty decent range on her cc spells. Plus she requires a lot of spell spam to skirmish properly. As such, mana regen is important early game. As the game progresses, cd becomes important because you need to keep the cc up and the balls out. AP is always important because she's an AP carry.
Your R is pretty bad at level 1, but it's still worth it if you manage to get 2 or 3 extra balls out. By level 2 it starts to be deadly, and level 3 you can burst pretty much any ad carry easily if they get caught from your e stun (which implies 2 or 3 balls out).
You shouldn't dive in for the carry though because of her low range and squishiness. Only do it if you catch them out. Otherwise, it will scare most bruisers and ap carries if you hit them with it. Heck, I've caused an ammumu to panic because he q'd into 7 balls smashing into him and lost like 3/4 of his health. He flashed out, then ulted and missed everyone. Probably meant to do it the other way :s