@apple123
-nah, you not, but you might be slightly raise someones eyebrow from with this. You got a lot of work to do brah, your heading in the right direction but "we" (And a lot of players for that matter) are still leap and bounds away from good... and that's just trying to be good lol, having that "wow factor" takes a hell of a long time.
I like the replay greenbits and apple, yall need to work on fluid movements, cleaner hits, and transitioning from one action to the next. And like I tell you all the time, SPEND MORE TIME ON YOUR REPLAY!!!!.
The opener for my last replay took me 3-5 days to make! So like the first 160-200ish frames (from 600). And honestly speaking some players take even more than that, I remember Zockinator, and Fudgie telling me it sometimes take them a week to develop portions of their replays, and depending on the replay (MM, Manip, ect) thats probably before they even establish any destructive contact on Uke. Shit I even remember fallu mentioning how many Wip's he has. It's like more that the amount of total replays I have both SP, and MP lol.
So sorry for the rant but I am now understanding how Quality replays are made, and I felt I should share that with you apple123 primarily, and anyone else whoh stumbles upon this. It takes a lot of time, unique ideas, good execution of your idea, a helpful hand from skill replay maker, and watching your Wip's 100,000,000 times looking for ONE FUCKING TWITCH THAT I CAN NEVER SEE EVEN IF YOU SHOWED ME IT, I SWEAR!!!!!!
shoutout's to the Parrot ORMO guys. Yall set the standards, hopefully there will be more members in ORMO affiliated with Parrot. (I would appreciate it if yall to gave me the most biased, BUT UNBIASED yes when I decide its time to re-apply far from now).