Originally Posted by
Zayex
I agree with you sid, but he's basically saying the graphics are a very very important priority, which they aren't.
Seeing as how graphics enable you to interpret the game, I'd say it's a pretty big deal. Denying that would basically be saying a game doesn't need to be observed to be played, which could be plausible if you were playing a non-visually interpreted game, but you aren't, and the vast majority of video games are visually interpreted (hence,
video game). On a literal level, one could say that all video games are visually interpreted.
Now, you more likely meant that graphics, while necessary, do not have to be a huge priority. Well, you're wrong. Graphics play a huge part in the appeal, interpretation, and play of a game; for instance, would Modern Warfare give you the same feeling of being in the character's shoes if it had Team Fortress 2 graphics? Of course not, because certain uses of graphics can, do, and must help define a game, besides the necessity for visual interpretation.
Moving to a more local stance, Salem itself may not be a graphics intensive game and certainly not a "realistic" graphics game, but that doesn't mean that it wouldn't be an upgrade to improve the visual appeal with better graphics. The graphics can be improved and still keep the feel of the gameplay in mind, so why not improve? Why fight improvement?
Last edited by Thorn; Apr 28, 2012 at 03:51 PM.