Toribash
Original Post
Toribash 3.9 development
Hi,

For those who want to test the alpha releases and follow development of 3.9 I will post updates here:

Here is the first alpha release. This is ONLY the exe file. Put it into your current toribash directory to test.
https://cache.toribash.com/tb-3.9-1.zip

New features I am testing in this build:
- Real time ray tracing - enable it in options. works with GeForce 9800 GT
- Shaders menu (open with ctrl-h)
- Reflective non-shader bodyparts/joints
Last edited by hampa; Mar 25, 2010 at 08:34 AM.
its bran new lolz
Been here since 09', Former Co-Lead of [MLP]. I'm here to stay. RIP to the lost brothers through the years, non of you're forgotten
Yah , reflections don't works at "moving" joints, just at hold/relax...

Can't wait to see it fixed
[Piratez] Art/Texture maker
Heavy Metal God

It's quite like jumping into a pov ray video.

Pretty awesome if you ask me, but it would be good if there was a reflection disabling feature, for non-shaders, that is.

Vox sucks
[10:14]<siku> magnificent sparkling vampire
[10:14]<siku> i love you edward

Official minibash tester. Please email slipanc@nabistudios.com if you have found a bug!


Here with my GT 8600 I cant use shaders, the speed sucks. Well, with my processor, shaders wouldn't have to be shown.
Anyways, its a nice thing, without shaders (for me).
Now I have a use to the non-shader 60fps.
Looks beautiful. My only problem is running this script with Melmoth's Atmospheres Script - particularly on "Winter Night". All the falling snow, reflects all the falling snow plus the rest of the environment; making it extremely laggy. I also miss transparency.

Other than that this one seems pretty good. Anyone know how to get the music back thou'?

(>^_^)>
meh ill just wait for the full release

because im waiting for this


[- Reflective non-shader bodyparts/joints



OR is it already in the beta?
Originally Posted by Jan_miguel View Post
meh ill just wait for the full release

because im waiting for this






OR is it already in the beta?

It is in the beta