Hmm... Well, knowing that TPLMod has a higher DM threshold, I find that kinda weird. You hardly touched him. At first, I thought it was because you pushed his neck to your right, which would have meant that it didn't like it because it is not moving on it's usual axis. But I looked further into it and that wasn't the case. You did clip his head, but it was pushed forward ON it's axis. It didn't look like you passed it's movement threshold either, by over pushing it further than it should go. Some DM's are very weird as the game interprets it. So, it might look ridiculously stupid to you, but the game doesn't think that. You over stepped its limit and it didn''t like that, so it will punish you for it. With other games, BF4 for example, there are glitches. Almost every game has glitches. But when you think glitch in BF4, you think flying out the map for no reason, or your scope glitching out. But with Toribash, there are also glitches, but not like that. This game is physics based, so all the glitches that take place are tiny little things that cause a big thing. For example, the DQ glitch. That all happens because of grab's (From what I've heard). So a tiny action, grabbing, can cause a big result, losing the match and making you rage quit. That's my view on things anyway.
Sorry, I got into that. I'm bored and have nothing to do. Accept it.