Third list. I've finally got round to editing these modes in; apologies for being at the very least several weeks late.
I've also updated Ninjutsu for the new settings in 3.3.
Quickninjaz
By: Splinter
Turnframes:10
Matchframes:50
Flags:2
Dismemberment:1
Dismemberthreshold:50
Engagedistance:100
"The meaning with this mode is to kill kill oponent as much as possible in the short time."
Example replay of Quickninjaz
Upside-Down Falling Judo
By: ermac2222
matchframes: 1000
turnframes: 20
mod: UpsideDown-2.5.tbm
dm threshold: 250
Dq: 1
engagedistance: 80
engagehight: 2000
grip: 1
"Grab onto your opponent and hope for the best."
Example replay of Upside-Down Falling Judo
Pro Wrestling:
Mod: sambo.tbm
Match Frames: 330
Turn Frames: 30
Dismemberment: 1
Fracture: 1
DQ: 0
Dismemberthreshold: 180
Fracturethreshold: 125
Dojotype: 0
Dojosize: 375
Engage Distance: 111
Engageheight: -100
"Could probably be considered the opposite of Ninjutsu, in this mod, players start below the ground which causes them to shoot up in the air. With the high gravity, returning to the ground again face-down can be fatal, especially if your opponent has managed to "get on top of things". The main goals of this mode is to throw your opponent forcefully to the ground in attempts to dismember, fracture, or otherwise get him out of the dojo."
Jupiter Fight
By: SrgtCorn
Mod: instagibfeet.tbm
Match Frames: 500
Turn Frames: 10
Flags: 3
Dismemberment: 1
Fractures: 0
Disqualifications: 1
DQ Timeout: 15
DQ Flag: 1
Dismember Threshold: 100
Fracture Threshold: 0
Dojo Type: 1
Dojo Size: 800
Engage Distance: 200
Gravity: 0, 0, -20.00
"I call this Jupiter Fight, and I've been testing it the past few days. This is a good mod to practice wushu moves in!
Have Fun! ;D"
Catch Wrestling
By: Odlov
Mod: sambo.tbm
Match frames: 500
Turn frames: 50
Disqualification: 1
Dqtimeout: 50
Flags: 11
dqflag: 1
Dojotype: 1
Dojosize: 485
Gravity: 0.00 0.00 -30.00
Engage distance: 110
Fracture: 1
Fracturethreshold: 200
Dismemberment: 1
Dismembermentthreshold: 420
Damage: 0
Sumo: 1
":D (its in [Alpha] server right now)"
Lunar Landing
By: SrgtCorn
Mod: Classic
MatchFrames: 1000
Turnframes: 20
Flags: 3
DismemberThreshold: 100
DQ: 1
DQ Timeout: 15
Dojo: 1
Dojo size: 200
Engage Distance: 100
Engage Height: 1000
Gravity: 0, 0, -1.00
"This mod is good for people who like mid to long battles and having to shove people out of a floating rink. It is also funny to watch someone try to kick or punch and wind up spinning wildly out of control until they DQ. Have fun on the Moon! ;D"
Example replay of Lunar Landing
Mid Space Fight
By: SrgtCorn
Mod: Classic
Match Frames: 2000
TurnFrames: 20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20 ,20,20,20,20,20,20,20,1000,1000
Flags: 3
Engage Distance: 100
Gravity: 0, 0, -1.00
"Very fun mod if you like long battles with intense close combat. The trick to win is to do as much damage as possible and land on your hands or feet, or to throw your opponent back to Earth with deadly force. Good luck astronaut!"
Example replay of Mid Space Fight
Vertical Supremacy
By: KitchenSin
Matchframes: 500
Turnframes: 20
Flags: 1
Dismemberment: 0
Fracture: 0
Disqualifications: 1
DQ Timeout: 0
DQ Flag: 0
Dismemberthreshold: 0
Fracturethreshold: 0
Dojo Type: 1
Dojo Size: 0
Engagedistance: 100
Engageheight: 4000
Engagerotation: 0
Gravity: 0.00 0.00 -10.00
"Everything else is default, except Gravity, which is now a round "10."
Anyways, the point of this mode is to be on top (tee-hee) when you hit the ground. You have a little under 500 frames until you hit the ground, and you don't want to be the first one. :P
So basically you just wrestle around in the air to be on top, and you see who succeeds.
Of note is that there are no dismemberments at all, and turn times are all 20. You want to be precise, but since the match is going to go on for about 500 frames almost every time, I doubled the default time.
Now to figure out how to apply this to an online game :("
Name: DanceDojo
By: jcgrey2
Engage Distance: 250
Dojo Size: 500
Dq: 0
Dojo Type: 1
Dismemberment Threshold: 150
"gd = good dance
bg = bad dance >:D
The goal is to try to outdance the other person, lul
Loser specs and enters again"
Extreme Variety
By: Danvari
Matchframes: 300
Turnframes: 10
Mod: classic
Dojosize: 230
Engagedistance: 150
Engageheight: 0
Disqualifacation: 0
"The goal is to don't fall of the dojo and dq the other player or just win by points."
Samboxing
By: Kips
gravity: 0 0 -30
matchframes: 220
turnframes: 10, 15, 20
dojo: 1
dojotype: 1
dojosize: 575
engagedistance: 115
dismemberthreshold: 105
"Exactly what it sounds like: Sambo Kickboxing."
Frailty
By: Deady
engagedistance 200
engageheight 100
dismember 1
dismemberthreshold 120
fracture 1
fracturethreshold 50
dojotype 1
dojosize 400
turnframes 100, 15, 15, 15, 30, 30, 30, 30,
matchframes 1000
sumo 1
dq 1
dqflag 1
dqtimeout 40
flags 11
gravity 0.00 0.00 -15.00
"Here is a new gametype I recently worked on. It is considerd to be a WIP right now, so any feedback would be grerat. It is similar to Ninjitsu and Deltabox in that you begin the match hovering above a dojo. The gravity is less strong however and the fracture threshold is very low compared to most game types. Also, with a first turn of 100 frames every match begins on the floor, a timed DQ however forces the players to find a way up and forward, using smaller turn frames after the first move."
Last edited by 3vi1; Oct 13, 2008 at 12:01 PM.