Aye, the boss is surprisingly easy if you know how to beat it, but otherwise it's dreadfully hard. :U
@DeeJayy: Nice job. Took me more than two tries to get the better of it. >.>
@LexxRk: Just you wait till difficulties get implemented. ;o
@Chartle: Hmm, i see what you mean. The lasers and explosions completely drown the music at times, which is a shame when it is so good. Thanks for pointing it out.
Also, how the heck am i supposed to fit a giant lizard into this game? =P
@sidieldani: Like Deejayy said. It's the only way as far as i know, because you can't outrun the lasers, you can't go behind the boss and you most certainly can't stand still and take it down before you die. I think this is how the boss will be in the final version as well, because it's only the first boss. Maybe it'll be a tad tougher, because right now you're not really equipped to deal with a foe like that.
@Infern0o: Oh, that'd be a slip on my part. It also explains how Splinter might have gotten such a score, but then again, he might just have played really really well as well. :U (i can't get much more than 7600 myself without dying)
I've fixed this now though, by having two different scores; level score and total score, as seen here:
Dying subtracts the level score from the total score and resets it, so it's like you never played the level to begin with. Still need to tweak the position a little. :U
@Blam: Ah, i see. It might be true, but unfortunately, making it happen will require me to move every single enemy backwards in relation to each other, which will take a monumental amount of time. :c
HOWEVER, when i finish the game, i might make a turbo edition that runs at twice the speed. Just for lulz.
Current progress:
- Tweaked sound volumes so they don't drown out the music
- Added separate level score and thus fixed death-for-more-points bug
- Begun working on level 3
- May make proper end-level screen