Toribash
Toribash Extreme

Matchframes: 50
Turnframes: 5
DQ: on
Fracture: off
DM threshold: 10
Engagedistance: 100
Originally Posted by Unknown;369130[SIZE=1
]Toribash Extreme[/SIZE]

Matchframes: 50
Turnframes: 5
DQ: on
Fracture: off
DM threshold: 10
Engagedistance: 100

what?

DM threshold 10 is insta-fall-apart

Please don't post what you know nothing about. Its wasting valuable internet space. I'd hate to see the interweb cops bust you for littering.
"Splint Chesthair" - Is my real name.
Not quite insta-fall apart. It's supposed to be based on gentle movements to do damage.

I tried it myself!
"Gentle Movements" doesn't sound very extreme to me. Besides, the whole point of toribash is to do cool stuff, and a dm threshold of 10 strictly limits those possiblities.

1500th post btw. Weee.
that's cool but im realy mad cuase i want bouncey blood insted of splat do u know how to make a game mode thets like toribash 3.0? if ya can make it!!!!! this splating making me mad >
Originally Posted by rock24 View Post
that's cool but im realy mad cuase i want bouncey blood insted of splat do u know how to make a game mode thets like toribash 3.0? if ya can make it!!!!! this splating making me mad >

Oh. My. God.

Dude! Seriously! You don't need to set a smiley world record every time you post. A simple in the end is more than enough.

Oh, and try too look out for grammatical errors and faulty punctuation and stuff. I'm usually quite tolerant of small mistakes seeing as no-one is perfect and there are cases of dyslexia. But still, make an effort, because 1: I don't understood what the hell you meant to tell us. 2: It hurt my eyes.

Thirdly, this post doesn't fit in this thread. Go to Support if you need help.
Sam's mode (no name yet)

Mod: sambo.tbm
Matchframes: 500
Turnframes: 60, 40, 20, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40
DM: 1
DM Treshold: 150
Fracture: 1
Fracture Treshold: 100
Dojotype: 1
Dojosize: 230
Engage distance: 200
Engage height: 150
DQ: 0
Damage: 0
Flags:14

You'll have to jump to your opponent and push him out of the dojo. There's no grab. Headbutt is a pretty good tactic in this mode.

Here's a quick example. E: Oh no, it's really buggy for me at least.
Attached Files
Epicmode.rpl (44.0 KB, 24 views)
Last edited by Sam1; Apr 20, 2008 at 07:51 PM.
~What word begins with p and ends in orn? Popcorn!~
Originally Posted by Splunker
...i cant just sit and watch the clan i made and payed for just die in my face it hurts...

MMA (Mixed Martial Arts)
match frames: 280
turn frames: 35,35,35,35,70,70
mod: sambo.tbm
dojotype: 1
dojosize: 350
dismember threshold: 150
fracture threshold: 80
engage distance: 170
flags: 10
damage model: 0


Island Survival Variants
face-to-face:
match frames: 160
turnframes: 20
mod: classic
disqualification: 0
dismember threshold: 125
fracture threshold: 100
dojosize: 300
engage distance: 125

back-to-back:
match frames: 160
turnframes: 20
mod: classic
disqualification: 0
dismember threshold: 125
fracture threshold: 100
dojosize: 300
engage distance: -125

side-to-side:
match frames: 250
turnframes: 25
mod: classic
disqualification: 0
dismember threshold: 125
fracture threshold: 100
dojosize: 300
engage distance: 0
engage rotation: 125

all three have quick variants aswell, the differences in which are the matchframes and turnframes.

in face-to-face and back-to-back the change is to:
match frames: 200
turnframes: 40

in side-to-side the change is to:
match frames: 250
turnframes: 50


Hybrid mod #1 (otherwise unnamed)
match frames: 350
turnframes: 50,25,25,50,100,100
mod: classic
disqualification: 1
dismember threshold: 150
fracture threshold: 100
dojosize: 700
engage distance: 180
flags: 11


Hybrid mod #3 and its variants
match frames: 400
turnframes: 50,60,90,50,60,90
mod: classic
disqualification: 0
dismember threshold: 140
fracture threshold: 120
dojosize: 500
engage distance: 210
flags: 10

the first variant only changes the turnframes:
turnframes: 60,50,90,60,50,90

the second variant does the following changes:
turnframes: 50,60,45,45,60,50,90
disqualification: 1
4seccondfirestorm
matchframes: 120
turnframes:3
reactiontime: 4
mod: classic
dq: 1
dismemthreshold: 100
engagedistance: 100
It has to start somewhere. It has to start somehow. What better place than here. What better time than now


wah-wah chicka wah-wah chicka-chicka-chicka