Originally Posted by
Logic
Why do the win percentages make no sense now?
Also, will the rankings ever be able to reflect skill? For example, gmon had a sophisticated ranking system for judo that incorporated damage done, decaps, dismemberments, relative rank of opponent, and probably other factors as well, on an individual match level. However, he couldn't record every match that occurred since he is one person, but it seems like the system itself has the capacity to do this. As it is now, ranks simply represent matches played, which is somewhat worthless, since belts already do that on a lower resolution scale.
You answered your own question, they don't make sense to you because it is just matches played. Post the idea in suggestions for opinions on a more sophisticated ranking system.
Originally Posted by
dziunglius
How to create clan ?
Step 1: Start a clan discussion thread
here, listing why you made the clan, who is in the clan, your clan's aim, your clan's rules, your clan's requirements to join, and anything else you feel is appropriate.
Step 2: Find a good clan tag (A tag is [this thing]Yournamehere). Keep it short and sweet, not like [BloodKillingPeopleBrigade Co-Leader Now recruiting]TayZonday. (yes TayZonday we love choclate rain).
Step 3: Find some members (active players with a good personality are recommended).
(Quoted from toribash wiki)
Banners also add feel to the clan and can attract members.