Ok, so I was thinking about adding items, but tracking them through players inventories could be a pain in the ass, and I want to shed all that work from my back as much as I can, otherwise updates would became regular job for me. And I don't want that.
I just want to limit posting to the minimal that this game needs.
Also, I was thinking about NPC encounters that can happen to players as they roam through ToriWorld. This is the list i made, so I want to hear your thoughts about it, also ideas:
Standard wild life:
Wolf - classic Earth-like wolf that has only 5 move cards: 2 attacks, 1 counter-attack, a block and one grab.
Bear - classic Earth-like bear that has eight cards: 3 attacks, 2 counter-attacks, 1 block and 2 grabs
ToriWorld wild life:
Werewolf - human/wolf core embryo fusion that has his own fighting style called: Blood-lust, 10 cards, similar to basic deck but with some unusual attacks, counters, blocks and grabs, more focused on dealing damage and very nasty grabs.
Sentinel bot - remnants of rogue sentinels (robots that were building ToriWorld), they also have their unique fighting style called: Mecha. 10 cards that are focused on blocking and counter-attacks, also all sentinel bots have very large HP pool, tough opponents to beat on the long run.
Bandit - regular road brigand. Most of them use basic moves and are not that tough to beat. But, some of them could (randomly) have 2 or 3 extra cards of standard wushu styles that can be learned through dojos on map, so sometimes you can get a bit harder opponent.
Pirate - same as bandit, but carry more standard wushu style cards.
Bosses
Ok, these guys are not an easy nut to crack. First of all, all of them would be really, really, really hard to beat with your basic deck. These guys have special decks made just for them, and their cards are just insane. Some will have damage that would kill you in two hits, or grabs that would form a combo from which you will probably never recover. Also, all of them have perks and abilities made just for them, and their characteristics are buffed.
In one word, if you meet game boss: RUN!
But, there is an option where 2 players can form a team and attack boss together, playing two cards against one of his, so you have a better chance to beat his card.
And when you beat him reward is really generous.
If someone wants to be a hero, he can fully learn 2 wushu styles and try to beat boss alone. I'll prepare a nice memorial for that someone. XD
So, for now, that is it.
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Yeah, thx, I fixed Powas card. Had to nerf his ass! XD
Card fights will be in separate threads. Thread will be named like: Powas vs Bandit. And all posts with using cards from PMs will be there, with my resolves written under every cards vs card. It may sound tedious, but it isn't. When you are in a card fight you can't move on map or anything. When the card fight is finished we get back to that.
Think about card fights as separate windows that pop-up when you play some RPG, so characters fights there and then get back to travel and story, etc.
Doing card fights in the same thread where people post their movements and decisions would just mess everything up.
Easiest way is to do fight in separated thread and scrap it when its finished.
Last edited by 8OJ4N; Jun 6, 2013 at 05:17 AM.
Reason: <24 hour edit/bump