I've achieved about the same (probably less actually) with
Python, so don't feel bad. :U
@Muffindo: Oh right, you silly AZERTY users. I'm pretty sure that QWERTY outnumbers AZERTY, but i guess i shouldn't be discriminatory like that. I think i've found a decent way of switching between the two layouts, because there's really only two keys i need to worry about. Keys like E and F are in the same place, and are prime candidates for special weapons.
@Splinter: Thanks brah. Don't hold your breath though, because i can't really make more than one level per day. Plus, my vacation in Spain is drawing near.
@MADrBOT: The upgrades will be implemented later. Things like achievements and secrets i'm not quite sure about, though.
@Ghiita: I'm glad you're enjoying it.
@Blam: You won't be needing faster gameplay when the higher difficulties get implemented. What you're currently playing is the equivalent of Normal, and i'm thinking of making 4 different difficulties: Easy, Normal, Hard and Nightmare. If Hard doesn't challenge you enough, Nightmare will. Nightmare is the kind of difficulty that isn't even remotely fair, as you'll have problems with just plowing through a few lines of Wedges. If anyone completed the game on this difficulty, they'll get crazy respect in my book. =P
Anyways, current progress:
- Fixed the bug Chartle mentioned
- Working on QWERTY/AZERTY compatibility
uhh yeah. I'm also going to put on music, and make a neat credits list.