Originally Posted by
BenDover
more than i trust them to carry or mid.
thats like comparing apples to oranges, two completely different heroes with different roles.
you have a strange definition of "OP"
tried that.
warlock, disruptor etc.
didnt work.
i wouldnt say slark can control the tempo of a team fight, hes not much of a team fight carry, hes more about the 1v1 pickoffs.
Well, it depends. If you play Veno as offlane, which he is pretty decent at, by those standards Clock would be better not early on, but in the mid to late game since he is a great initiator and harasser. He's one of the more annoying ones as well, which is a great +.
Also, it's about the slot on the team basically. Assuming you already have a support in your team ( and if not then there are better supports than Veno imo), then for that slot, as far as game impact and contribution goes, Clockwork would be a superior pick to Venomancer.
Warlock is good but if you're up against a carry who may potentially build diffusal, then lock is just average that game. Disruptor on the other hand is annoying as hell, from early to late game. Every skill of his ( except his Q) will really make somebody rage at some point and against a team who relies heavily on AOE/positioning, his ulti and kinetic field will be their demise.
WD is also pretty good against teams like that actually. You would want to get Lion or Rhasta against a more carry oriented team though.
I said the flow of the game, not teamfight flow. Slark will pick off anybody who's alone on the map and it won't take long to reach them, and that will leave enemies 4v5 for 50-60s. So basically anybody leaving their T1 towers alone will die horribly and cause their team to lose. And if they travel in groups then you can push lanes with Q and your superior speed, get more farm and more items.
Also Slark will pretty much rape any carry on a normal 1v1. That passive of his is really imba in late game. You will snowball like hell.