Specular is different to emmision.
http://www.anim8or.com/manual/10_materials.html
Left to right, top row: diffuse, specular, emissive
Bottom row: alpha, bump map, diffuse+bump map
There's tons of types of maps; diffuse, diffuse width, transparency, specular, specular width, specular colour, emissive, emissive diffuse, ambient, reflective, etc etc.
Dominance War example (it's not my favourite example, but I couldn't find my favourite...)
Left to right, top row: diffuse (transparency in alpha), specular (specular colour in RGB, specular width in alpha), normals
bottom row: emission colour, emission map, diffuse (transparency in alpha)
Grey-scale maps are often attached to their respective maps via the alpha channel.
Well that got a little offtopic, but just wanted to make a bit of a comprehensive post JUST BECAUSE I FELT LIKE IT.