Well.. the main problem is, that I can't discuss on this level 'cause of the language. But I give it a try.. I really like the "no dq" idea. It gives a lot of new possibilities and in the end it's not easier 'cause your opponent can't dq too. More striking, less "saving". Also the timeout dq outside the ring makes sense. This rules already used in stabjutsu-original and ninjutsu and I like the idea to add it to the striking mods.
If I'm right, you talked about the possibility to grab the lattice.. well, I don't like this idea. Ppl probably just hang around and do weird kicks 'nd stuff.
I'm strongly against removing DQ in striking mods, it's an important part of learning how to control your tori. If wushu had no DQ when I started playing, I probably would have spent my first months flapping on the ground like a dying fish. DQ puts a necessary emphasis on control ; it sure is tough at first, but the metagame of striking mods would be terrible if players didn't have to mind the DQ.
I'm generally against lowering the skillfloor anyway, it sure makes a more beginner-friendly mod, but on the long term it tends to pull the general level down.
The oorgs back up huh? anyway I agree with deprav, its matter of skill andnot flailing
I'm strongly against removing DQ in striking mods, it's an important part of learning how to control your tori. If wushu had no DQ when I started playing, I probably would have spent my first months flapping on the ground like a dying fish. DQ puts a necessary emphasis on control ; it sure is tough at first, but the metagame of striking mods would be terrible if players didn't have to mind the DQ.
I'm generally against lowering the skillfloor anyway, it sure makes a more beginner-friendly mod, but on the long term it tends to pull the general level down.
I'm strongly against removing DQ in striking mods, it's an important part of learning how to control your tori. If wushu had no DQ when I started playing, I probably would have spent my first months flapping on the ground like a dying fish. DQ puts a necessary emphasis on control ; it sure is tough at first, but the metagame of striking mods would be terrible if players didn't have to mind the DQ.
I'm generally against lowering the skillfloor anyway, it sure makes a more beginner-friendly mod, but on the long term it tends to pull the general level down.
that's the thing I was talking about.
@pouffywall: I am still unclear about "how you gonna change punishments/rewards". I asked you that in the frame of reference of what all you suggested us in this thread and you just told me "what are punishments/rewards" which I already know. I want to know how you gonna make changes in those areas of gameplay...and if its still the same then why even bother discussing it?
the outside ring timed dq gives more chances to fly off I think. If you failed to keep your tori inside the dojo then its your fault(or punishment whatever you call it) and you must be "instantly dq'd". That is the main reason why the great mods like rk mma and lenshu doesn't have that outside ring dq. Think of someone hitting me with a nice kick for which he gets the points(reward) and I "intentionally" kicks him which leads him out of the dojo which gives me less points but he will surely dq. But no he flies away using that timed dq outside the ring. You should know that in every dojo fight system outside ring dq is always mandatory and is given more priority over points and the timed dq outside the ring simply kills this basic concept. Talking about ninjutsu, it has no dq inside the ring and its about all striking and I like that idea. But this doesn't mean I support that idea of removing dq inside the ring. Striking is not about all striking always, you should know that every form of gameplay has differnet variations and it always doesn't mean you have to totally remove dq and strike like no tomorrow. There are different mods for that. Its about the choice of people of what they wanna play. Unless you actually got something to make the mods better I am not interested.
The Original Outline/Proposal
It was a long journey...
The original proposal/outline