Nice heli endoki, i suggest u to try to lower the first kick, or you will be owned in mp if the other guy stays low.
I just would like to say 1 thing about helis: In the second turn, u need some time to push with your arms and get the rotation, the result is that your kick will hit the enemy in the last frames of the turn, usually. The consequence is that you are dead if you opponent rushes/uses a faster move. The suggestion is to take avantage of the first jump to get out of reach, going back, or on the side, as sahee suggested in the new thread.
Ps, schecz, would u post some of the new helis u made here too? they could be useful examples