Hey that's pretty cool, I was thinking about taking my C# skills to Unity as my friend that studies game design recommended it to me (we went and did games design together in college, but took different University paths).
What is coding in C# in Unity like? I've already been using Java, C#/C++, Python 3.x and the like for some years now and currently approaching the Industrial Placement year of my degree so I feel like it should be a quick learn
What's it like?
Vector3's, Quaternions, and "Should I use a rigid body or a character controller?"
Really though, it's fairly simple and is extremely smooth in the learning curve. There's tons of online stuff you can read about everything, and it's very easy to catch on to. There's a 2D and 3D interface, and both are very good for what they're supposed to do. There's a built in physics engine (though you can easily program one yourself), and things of the like. I find it a very good place to go for game design. Good luck man!
Alright! After consulting with my friend and seeing this I think I'm gonna download the engine tonight. See if my modelling and animating skills will let me bring my assets to life in something simple.
Grandroids uses the Unity physics engine, who knew?
Yeah at least we'll look better for being hired at a job. Kek man. Just put kek. Also, any advice for making scripts for games?