- Fixed the .dll problems.
- Fewer replay rounds in multiplayer
- fixed FOV problems
- setting mod after matchmaking
- new matchmake server
- bump map fixes with shaders
Yea
I' suggest a 4 player sparring mode ...
2 red 2 blue
and the winner team is get 10 qi
thats good, rite?
Plus a crazy mode: Sparring with 8 players!
4 red 4 blue (thats bein usefull in clanwars if its getting real)
Don't we all..
(This is specifically one of the things listed in the thread of things NOT to be posted. To calculate all the presure/collisions would be ridicule. Even the most advanced computers would have some trouble doing this.)
The action of all four players grabbing each other in the same frame causes major lag and often closes the game to some users. Imagine a 4 player collision; disastrous. It's a great idea in theory, but in practicality, it's a horrible idea.
Yea
I' suggest a 4 player sparring mode ...
2 red 2 blue
and the winner team is get 10 qi
thats good, rite?
Plus a crazy mode: Sparring with 8 players!
4 red 4 blue (thats bein usefull in clanwars if its getting real)
If they cant do 2v2 you really think they would do 4v4? I mean im not saying i wouldnt love it but its not going to happen.
Also good job hampa. Im looking forward to 4.0 like you wouldnt believe.
Nice, but needs the quit button because I am a bit messed up . Oh and bug found. Somewhy, the text can randomly become Lo-Res. Fix it .
Edit : Does not show gradients and, maybe, some other things.
Last edited by EdwardR; Apr 8, 2011 at 06:03 PM.
Reason: New bugs found
Pd : Toribash could have in the future too like a puzzle mode or something like that that it says : decap uke with 2 moves in 3 turns , and then you try to solve the puzzle it would be awesome , and the players could learn more and practice more techniques !