Toribash
since no one answered my question last year, attempt #2


how would I go about doing a better launch/opener for a 540
Attached Files
540attempt.rpl (166.4 KB, 16 views)
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Nomad Moderated Message:
Be more straightforward with your uplifting messages or I'll fucking skin you alive.
Assuming that by better you mean something that makes you jump and spin more, perhaps a tiny single knee extension is not the best way to do that. you see people do that but they are usually transitioning out of a previous trick and that gives them extra momentum. If you want to get high up get closer to the ground and then push off, or do something simple beforehand to build momentum and use that to swing your limbs and get height
oh yeah
Well, for starters that's nowhere near a 540. A 540 is created from a tornado kick/cheat setup and the kick is followed through and landed on the kicking leg. You're trying to do a pop 540 but the landing leg rule still applies.
|Opener by Xioi|#KillTheScootCork|
|Replays|
"Cool delfin med solglajjor" -Larfen
Originally Posted by SmallBowl View Post
http://forum.toribash.com/showthread.php?t=575077

not sure what you mean with the other thing

hey thanks mate! And like is there a rating system, on that replays will be rated

Water Melon, Fire Melon, Earth Melon, Air Melon... The ELEMELONS!
hi ormo players
i have a question
can anyone show me how to add objects in replays and move them with hacks?
im new at the hacking town so i thought to ask u guys.
if anyone knows plz tell me.
Ormo | TANG | Tk | RSO
you can't add objects in replays, you only have whatever objects your mods have
you can however make the illusion of an object appearing by having a mod with an object far away and then teleporting it to where it can be seen

for moving objects around you use EPOS, EQAT, EANGVEL and ELINVEL, they work in the same way as POS, QAT, ANGVEL and LINVEL but they have E in front of the name and move the environment instead of tori and uke
they appear as EPOS 0; x y z x y z x y z ... so you always have 0 there and every x y z triplet means coordinates for every object in numerical order by object id
if you dont know how POS, QAT, ANGVEL or LINVEL work just check this thread: http://forum.toribash.com/showthread.php?t=19742, which also has some information on environment hacking


also there isnt really any rating system, the people in charge of the stock folder just discuss the replays until they come to a consensus
8===D
I tried to give uke bashing a go
near the last 50 frames I tried to dm the pecs but I failed can someone give me some tips to dm thm?

https://cdn.discordapp.com/attachmen...st_Ukebash.rpl
Last edited by Kirito; Feb 12, 2017 at 04:47 PM.
[SIGPIC][/SIGPIC]
Nomad Moderated Message:
Be more straightforward with your uplifting messages or I'll fucking skin you alive.
Originally Posted by SmallBowl View Post
you can't add objects in replays, you only have whatever objects your mods have
you can however make the illusion of an object appearing by having a mod with an object far away and then teleporting it to where it can be seen

for moving objects around you use EPOS, EQAT, EANGVEL and ELINVEL, they work in the same way as POS, QAT, ANGVEL and LINVEL but they have E in front of the name and move the environment instead of tori and uke
they appear as EPOS 0; x y z x y z x y z ... so you always have 0 there and every x y z triplet means coordinates for every object in numerical order by object id
if you dont know how POS, QAT, ANGVEL or LINVEL work just check this thread: http://forum.toribash.com/showthread.php?t=19742, which also has some information on environment hacking


also there isnt really any rating system, the people in charge of the stock folder just discuss the replays until they come to a consensus

Thx small
i figured out that yesterday cuse i was testing it and messing around with replays for 3-4 hours but thx anyway
Ormo | TANG | Tk | RSO