Toribash
Originally Posted by NormalCitizen View Post
metal armor gives better str though n00b.

You're fucking retarded because metal armor takes away agility. My CTC gives me melee, stealth, agility, and ua.

It also adds 900 armor class just by itself.
Get on my level.
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Hey, since the game has a lot of wood and trees, wouldn't making a bushfire kill everyone else?
"Always Extreme at heart."
I don't check the forums or go in-game anymore, I have quit.
Originally Posted by DruggedPanda View Post
You're fucking retarded because metal armor takes away agility. My CTC gives me melee, stealth, agility, and ua.

It also adds 900 armor class just by itself.
Get on my level.

Agility is for faggots who are good at riding cocks.

Originally Posted by cozzakilll View Post
Hey, since the game has a lot of wood and trees, wouldn't making a bushfire kill everyone else?

I wish.

Originally Posted by xDraGonZx View Post
What is this game called and what do you exactly do............

Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven& Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the shit.
As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
At least, those are our lofty ambitions.
// The Seatribe team

tl;dr = it's basically a post-apocalyptic quasi-medieval wilderness survival game where you scavenge abandoned player cities for food and equipment. When the world is reset and world 7 begins, everyone will have nothing, and empires will be forged through tireless effort.

Until then, the debris of failed world powers, ransacked villages, and abandoned shacks is scattered across the hearthlands like dust in the wind.

Yes, I am a creative writer.
In other words, third person competitive minecraft with a midieval theme. It matches.
"Always Extreme at heart."
I don't check the forums or go in-game anymore, I have quit.
It isn't 3rd person, and it is nothing like minecraft

If anything its more like a really really slow RTS that you have to micromanage everything

That isn't how you use the phrase "dust in the wind"
FIRED UP
Dust in the wind, ashes scattered in the breeze, whatever. Point is there's abandoned cities erry'where.

Also yeah, like hush said cozza, it's basically age of empires 1 with permadeath and control over one villager.