Like Hacks said there is no requirement that you have to excel in all fields of replay-making.
There is absolutely no problem that your gameplay is realism-based and most particularly based in tricking.
I did just notice that we're kind of lacking in realism recruiters though, got to address that later.
For now I can judge your app since it's my field as well.
Going straight to the point, it's a big yes.
You know exactly what you're doing, and you're doing it well.
Raizes set-ups are immensely difficult and crowd awakeners show that you know tricking well enough to cover for the lack of variety that tricking beginners or intermediate players demonstrate.
Plus this isn't just some abbreviated tricking, jumping in what way is possible to get the spinny stuff in the air that has names. You have clear transitional grasp, valuing set-ups and landings alike.
The freerunning replay gave a bit of variety to the app, displaying great vaulting knowledge, and taste into where to integrate tricks and where to decide to keep the speed and flow of the run.
I won't elongate the points where you need to improve since I noticed you already asked for that on NutHug's thread.
But overall it's an obvious yes, there are very very few realism players with this level in tricking in the community.