ah.
so Day n' Knights started out kinda eh imo, I don't like how you ended up on the ground, and I seem to notice a bit, a small bit, of the arm movement was twitchy. it's not that much so I'm just being nitpicky so whatevs I guess. after you slap your hand on the ground and get up was probably the best part. I'm usually not one for manips, but your continued movement and strikes on uke were really nicely put together. I especially like how you pushed ukes arm. the kick to the split was pgood but nothing spectacular, and the transition to the decap defs could have been smoother.
I feel you need to put more variety in your replay style, I'm the probs the wrong person to ask to judge manips since I don't like them much, so Imma be a bit biased. I don't really like this replay as much as Day n' Knights, grabbing way before touching the joint, the booms were eh imo, and that crotchboom doesn't even look valid. the skeet didn't really accomplish anything, and the movement from the middle to end wasn't anything special. I do like the punch combo thing you did in the beginning though, I felt you could have aimed better, like punching the abs instead of between the legs.
third replay not worth time because it's not finished.
perhaps try to substitute two full actual replays
![Huh](https://cache.toribash.com/forum/images/smilies/huh.gif)
idk I think there was a rule some time ago about that, I'd have to check.
foreal tho you like right on the edge of falling into this great pit of whatever the heckles this place is. so yeah.