Thanks mate, i'm glad you decided to look around a bit. ;)
@Tapion: Tried that, didn't work. It jumped right back to 30 FPS when i started recording, much to my dismay. :c
In other news, here's a preliminary list of the skill upgrades:
Offense (both guns?):
1. Damage: +2 damage (both guns)
2. Faster firing: -33 ms for both guns
3. Splinter supers: Super shots now splinter enemies if the upgrade is owned
4. Piercing shots: 50% chance for shots to pierce one (additional) enemy, +1 damage
5. Damage II: +0.2x damage multiplier
6. Fragment power: +2 fragment damage (5 --> 7)
7: Piercing shots II: All shots pierce one (additional) enemy, +1 damage
8: Spread super: Super shots now fire in a spread if the upgrade is owned
Defense
1. Dash: Quick dodge, possibly invulnerable for a short time (+2% armor)
2. Crash armor: -25% crash damage (+3% armor)
3. Shield integrity: +20% shield hp, +10% shield armor, +15% shield gate (+3% armor)
4. Dash II: Fully invulnerable, shorter cooldown (+4% armor)
5. Crash armor II: -25% crash damage (stacks) (+4% armor)
6. Shield integrity II: +20% shield hp, +10% shield armor, +15% shield gate (stacks) (+4% armor)
7. Frontal dampers: Take 20% less damage when moving forward (+5% armor)
8. Frontal dampers II: Brief 80% damage reduction after pressing forward (+5% armor)
Everything still subject to change, but they stack up nicely at the moment. Going full offense, you'll end up with 17 base damage, which will then be subjected to either a x0.7 or x1.2 multiplier (depending on spread shot) for a total of 11.9 or 20.4 damage per shot. On top of this, you shoot faster, all your shots pierce at least one foe, your fragments are more powerful AND your super shots can potentially be spread splinters. Long story short, glass cannon build.
Going the defensive path, you'll end up with a total of 50% armor, an invincible dodge move, 50% protection against crash damage, a VERY strong shield (heavy shield will have 35 hp, 20% armor and 80% shield gate) and the ability to essentially tech (most) enemy attacks for much less damage. The last ability requires some skill from the player, but is more controllable than the dodge (which will NOT save you from collisions), and has a much shorter cooldown. So basically, you're a stonewall.
Now obviously, you can mix the two, but too much mixing will prevent you from getting the final upgrades in the tree(s). Any input on this? (as in the whole skill tree and such)
Also, you might be wondering why i've opted fro Dash rather than Barrel Roll. The answer is animation. I MIGHT take up the challenge later, but not right now.