Toribash
Originally Posted by Snook View Post
It probably was.

It would be.
So anyway, I'm going to get an injection for Diphtheria, Polio and a whole load of other shit.

Desperately trying to get back into TB...

His ninja skills are too strong, half of the time he doesn't even realise that he has ninja'd someone.
#killthatgirl
RIP ROCK09
Originally Posted by Sarutobi View Post
Oops.


DAT GIFNESS. :3
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Toribash 4.7 has been released. With 3-D objects! Get to it men! Plz. :3
Last edited by BloodMach; Jan 23, 2014 at 12:06 PM. Reason: <24 hour edit/bump

Desperately trying to get back into TB...

This post is regarding to the 3d object feature

Yeah managed to get Ayane's head from DOA5 into the 3rd beta last week, hopefully the final version is easier to work with.

And just some tips for you guys trying the feature

Only .obj files will work
Put any .obj you want to use in your custom folder in the toribash directory (for example, I would select my name in the custom folder.)
Name the obj appropriately, to avoid confusion (e.g LeftThigh.obj)
Ray tracing should be OFF.
Loading the obj uses this format (if I remember correctly)
: /obj load [FILENAME.obj] [Tori/Uke] [BodyPart] [Colour] [Transparency] [Textured] [fixed size] [remove body part] [ghost obj]

[Player]Tori = 0 Uke = 1
[Colourid]Head = 0 Neck = 1 etc...[Bodyid numbers can be identified in flame forge (ctrL + L)]
Colourid is found in torishop
[Level of transparency]Higher value in transparency makes obj LESS transparent e.g 200 would be solid visability
[Textures on obj]0 = off 1 = on. .tga files required.
[Resizing]0 = off 1 = on. Changes obj size (only works on symmetrical shapes.)
[Replace body part with item]0 = off 1 = on. Self-explanitory.
Have fun and post screens if you're trying it!
{note; some of this may be outdated but I'm fairly sure it's accurate.}
Last edited by Snook; Jan 24, 2014 at 01:07 PM. Reason: [B]This post is regarding to the 3d object feature[/B] Yeah managed to get Ayane's head from DOA5 into the 3rd beta last w
#killthatgirl
RIP ROCK09
Originally Posted by Snook View Post
Yeah managed to get Ayane's head from DOA5 into the 3rd beta last week, hopefully the final version is easier to work with.

And just some tips for you guys trying the feature

Only .obj files will work
Put any .obj you want to use in your custom folder in the toribash directory (for example, I would select my name in the custom folder.)
Name the obj appropriately, to avoid confusion (e.g LeftThigh.obj)
Ray tracing should be OFF.
Loading the obj uses this format (if I remember correctly)
: /obj load [FILENAME.obj] [Tori/Uke] [BodyPart] [Colour] [Transparency] [Textured] [fixed size] [remove body part] [ghost obj]

Tori = 0 Uke = 1
Head = 0 Neck = 1 etc...[Bodyid numbers can be identified in flame forge (ctrL + L)]
Colourid is found in torishop
Higher value in transparency makes obj LESS transparent e.g 200 would be solid visability
0 = off 1 = on. .tga files required.
0 = off 1 = on. Changes obj size (only works on symmetrical shapes.)
0 = off 1 = on. Self-explanitory.
Have fun and post screens if you're trying it!
{note; some of this may be outdated but I'm fairly sure it's accurate.}

wut.