Oh yeah, i nerfed level 6 a bit more as well, since i finally ran into why exactly it is so hard. The combination of spreaders and turrets is a nasty one, and the red wedges will fuck you over if you hang around the sides. There was also multiple instances of screen-wide blankets of lasers, which is a death sentence on
EPIC MAN MODE >:C. I'll have you know, however, that it (as in all 9 levels) HAS been completed by one particularly persistent person, and it isn't me. Supposedly the key is to go for maximum offense, but i bet you that having a smidge of armor so you can survive a single shot is a good deal as well.
Also, this just in: The second boss in its current iteration is NOT impossible on Nightmare, since i managed to beat it. Took a fair few tries, but since i could beat it on Nightmare (and it isn't made by me, but Chartle, so i lack the premonition that i usually have), most people should be able to win on Normal after some tries. Now don't get me wrong though, it's still a difficult fight, and you really need to be in your zone to beat it. The missiles are relentless, the orbs ubiquitous, and the huge laser is just plain terrifying. It's probably the missiles killing you most of the time, but nothing says "your ass is mine" like a huge laser plowing through your face for an instant kill. (unless you play on Easy, in which case it merely takes off 60% health)
@Uncertain: Thanks! I'm glad you like it! c:
@Chartle: Oh you. :U (also in case people haven't noticed or have been living under a proverbial rock, Chartle is my co-programmer and the evil genius behind the shown boss)
In other news, here's something for your speculations.
hee hee
Oh yeah, and i've also added a damage reduction for damage going through the shield, which will make it highly desirable on
EPIC MAN MODE >:C. Basically, any damage left over from a shot breaking your shields will be halved before hitting you. Coupled with the much smaller hitbox on shields, i bet the upgrade will suddenly become much more popular. :U
Last edited by Shook; Jun 13, 2012 at 08:59 AM.