Druids Moves:
Debuff Removals: Remove Corruption (takes away curse and poision effects)
Crowd Control: Cyclone a 6 second stun, and hibernate which can be used on hunters pets and druids in animal form.
Immunities: Barkskin reduces damage taken up to 20% and don't receive any pushback on spells whilst in effect (push back is cast time increased due to hit)
Intterupts: In cat form you have Skull bash, it silences your enemy for 5 seconds (stops them from casting spells within the debuff time)
Knockbacks: Typoon, balance druids only, it knocks your opponant back 20 yards, hurts them a lot and dazes them.
Quick Moves: Feral Charge which you can do in either bear or cat form, but in bear form you charge the enemy and root them into place for 4 seconds and in cat form you leap behind them and give them the dazed effect.
Slows/Snares: Entangling roots which holds the enemy in place with roots from the earth. Natures Grasp, like entangling roots but if anyone performs a melee attack on you it will Entangle Root them, very useful if you know you are going to get stunned, and with feral druids (the animal ones) they can use shred, maul, rage or mangle.
Stuns: Druids in bear form get bash a 4 second stun. And cat form get 2, Pounce which you can use from stealth and Maim which uses combo points to place the effect longer.
the bracket () was for mardoboy so he knows what it means
also u need to get a charcter to lvl 55 to make a DK and Dks are for brainless people who find it hard to fight people with tactics at lvl 55 and above