Match 3 games (Bejeweled and the gagillion clones) are in and of themselves a massive cliché. The ratio between them and other games is like 5:1, which i find annoying, because they're all the fucking same thing, but in slightly different looking packages. And they all claim to be oh-so-good. Bah. If people think that FPS's are overused, they obviously haven't tried this god-awful genre.
Also, games where you can kill giant creatures by just slashing their feet a little with a sword, while you can take a thousand blows from their gigantic, but apparently feeble limbs. Seriously, a massive creature could instantly kill you by stepping on you, and you should only be able to kill it by somehow plunging a sword into their brain. The worst part is that only VERY few games actually follow this principle. Spore, as an example, does. If you happen to fight one o' dem epic monsters, you'd know that they instantly whoop you by stomping you to a fine paste. If it was World of Warcraft, it would take several hundred stomps to just dent your shiny cloth armor, while you quickly kill them with your deadly deadly daggers.
And while i'm at it, games with normally built, non-superpowered people who use multi-ton melee weapons without breaking a sweat, and said weapons hitting with the force of a swung pillow. Sure, huge weapons are great, but i'd like the character to look like he/she can actually carry it, instead of looking like he/she would be crushed under the weight. I'd also like to see the weapons cause an appropriate amount of damage. A huge axe isn't just going to get "zomg glancing blow" on an unarmored character. That, or make the weapons not be goddamn ridiculous. >.>
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