Toribash
http://forum.toribash.com/showpost.p...40&postcount=4


that might be helpful, but if you dont have any textures activated then what Solax posted will work. They are in TGA files tho but there are programs to convert it. you can also open them in Gimp if you use that
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flames, he is looking for textures having guide lines, watermarks or whatever helps him with mapping.
i searched before for 512x textures guides and i didn't find any, i only found 128x :<
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512 is just 128 scaled up x4 in both axis, the mapping isn't different. Overlay the templates for the UV map onto scaled up 128 guidelines and you are good to go.
well, the templates i am talking about don't have guidlines, it is drawn lines, when it is resized to 512 becomes not clear, but if it will work, get it then
btw, it is just a bit easier in some parts, not all parts having guide lines
links are broken on the original thread so i uploaded it, Here
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Ask somebody that uses mudbox. It should be simple to find out what the connections are on both joints and body textures. My idea is to color the part of the joint or body all in black until it mergen onto another part...leave the part that is beneth other parts whitemaybe...
Last edited by Insanity; May 27, 2016 at 10:34 AM.
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