Originally Posted by
ImmortalCow
Ah but actually even if you choose to roll the dice you have to roll straight away so your opponent will choose not to attack it :P
You activate your (laying face up) defense card with a dice (if you wish) the moment other player attacks you with his card. That's how it works. You don't activate your defense card the moment you put it in the face up position on the field.
More questions:
1. At the beginning of my turn I draw a card, can I choose which of my cards to discard or is it random? Do I choose before I draw or after?
2. If 8OJ4N has initiative and plays a defense card face up, and hampa has no attack cards so doesn't do anything, does the card stay on the table or is it removed at the end of turn? Is this the same for face down defense cards?
3. How are player card colours decided? 8OJ4N is unlucky coloured and hampa is turnover coloured!
4. Do I have to play a card if I have one that I can? For example imagine hampa has a deck with all defense cards (no attacks), can I just ignore them and let him keep playing one face down every turn and wait till he runs out, then attack him with my best attack cards?
ALSO: In the first post the rulebook link is now going to your reply, not to a .pdf. Is this intended?
1. You chose what to discard after you took the card from the top of your deck. You can even discard the card you just took from the top of your deck if you don't like that card, as long it's not a bad luck card.
2. Card stays on the field until I put another card in its place (swap it with another card). This also works for defense cards that are put face down. Basically, your card gets removed from the field when it has been used in combat, or in case of defense cards when you want to swap it with better defense card.
3. It can be any color, it can be even multicolored, or with some texture, or it can be totally customized (different from template provided) as long it has those writings: nickname, race, description, characteristics, number and type of deck cards and your title (belt) or whatever you want to use as your title.
5. You can do that, but I'm not sure it would work. You see, Hampa's deck in the example is very balance deck. Sooner or later he would draw some attack card and use it on you so you would got into situation to defend. You can wait for better cards and thus skip your play turn. Playing passive is not a winning tactic, trust me. Me and Snake played many games and only by playing you get all knowledge how to do, when to do and what to do during duels. I hope we will play soon when all of this you will see from first hand.
After few duels, any member will see that this game is easy kind of game.
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Additions:
- nope, game mechanics speak different, (play a game and u will see what I mean)
- true, but this is not an online ver of a game where you have to spend TC to pay for cards and to gain belt to use them (as it is planned), so you have better options in choosing cards
- initiative is good thing, you can plan and do things before your opponent can, you can set ambush, you are making him to respond thus you are 'controlling' his moves to some extend. That is the initiative. Also, staying passive while someone is getting points to wait for better cards is a big risk. Your next card can as well be bad luck card.
- sorry, no changes there
- nope
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You and (maybe) William will have your chance to test your 'theories'. Just build a deck, prepare the player card and we can play this on IRC even.
Last edited by 8OJ4N; Jul 6, 2012 at 10:43 AM.
Reason: <24 hour edit/bump