Well i can see where your going with this, i comprehend you feel like there is more finess to aikido then people now a days make it be, i for once only saw 1 person that could counter and flip like no man i seen before and i always thougth that one needed some tremendous guessing skills to know what the other guy was going to do. So i assume your developing some way of trowing people in aikido sucessfully because its the next skilled thing you want to accomplish.
Also about abd i assume abd for some is like riding a bike with training wheels, when i first started playing this i didnīt know what i liked more, till i found sambo then aikido then because of the constrict dojo and everyone be pushinī i decided to get some more space and aikidoBD was there.
alot of players use openers at wushu, run and tripoding, while the fairplay at wushu can be described in few terms like: improv, comeback always, even if you are leading by points ( i can add no noobhugs, but whatever ).
i'm pretty sure you can agree with this statement, then why you can't agree or atleast give a try to play the way we are trying to promote here? Days back that was a standart.
yes i agree, haveing fairplay and giving some challenge without the match being over,although im not a fan of -9 gravity, you can also do comebacks in AikidoBD and lenshu and ninjutsu IF these last 2 had larger match frames.
I do not agree why canīt one contract their wrists on the first turn, i see nothing wrong with it, but i do disaprove the lifts and such nabish actions(we teach this to everyone who actually joins secret).
An example on why not for wrists is the replay i added, in which i achive a DM on the first turn of the match, although the move wasnt developed for such intention it has that nasty habit , and i contract my wrists for that. (excuse me for not haveing the wizard skill to link the replay on to this text)
also in sambo you where to close to even do anything with ur contracted wrists and be sucessfull.
the "stand save.rpl" is proof of a,
imo, a not interesting match, since you just double grabed and didnt do anything out of comon.
I myself go for a more destructive outcome in anymatch, a while ago 1handclap (if im not mistaken) was aikidoin with me, he dmed my rigth pec, then literally tackled my left arm off, i balanced ofc armless, and it was awesome recieving such cruelty,acidental or not. He has the replay of this.
well my replays mostly consist of skill replays and me decaping people(very good ones to :3), dont know what i have that can argument for aikidoBD, just the fact that i wouldnīt do the moves i do in it if i had a smaller dojo,would go for the same objective but i eventually would find myself being lifted somewhere out of balance.
afterreadingureditedpost: I do see what you did there, and your rigth about the point of aikido, and not being toward a damage fest(dat wikipedia), i think i passively agreed with you above to, saying i wouldnt play the same for fear of being pushed.... and i do understand these hidden rules u speak of, but if aikido is a counter art why dont you develop counters for every situation? since you like this counter thing, you need an opponent to strike first to actually counter, but you do know that on this turnbased game you cant exactly counter much unless u predict his movement, from stage 1.
i also think since this is a game where many ppl arent really looking on preserving Uke after and attack, since there is so many replays that show no regard for Uke, since in aikido one must always look for the well being of ones opponent.
alsoalso
is that bad to try to show people that there are lots of other ways to play a mod and variations, which are way more enjoyable?
it is bad if you use such a negative way to teach people the other way, why not the "Finess at aikido org" or the "How aikido should be org" not all "Anti-BD ,BD haters org".
Last edited by TheSecret; Feb 3, 2012 at 01:45 AM.