Toribash
Well i feel im gonna get kicked, and Jesse, I merged it with the big post dump thing.....


to save you the trouble should I just tell delaid to remove my mod powers? because then you can kick me...


but it was a wibble thread.. :<
Something about busses:D
*SigPic*
NO, YOU WILL NOT KICK CAZ. HE IS THE FUCKING SPIRIT OF THE CLAN.
I ask kindly not to.
[11:03] <Murmayder> I AM A WALRUS
fine.. :|

Jesse if you want to punish me for it I'll get rid of my mod powers...

it's just I am not getting enough sleep, staying up till like 5 am every day playing transformice has a bad effect on the brain e.e
Something about busses:D
*SigPic*
Originally Posted by CazRules View Post
fine.. :|

Jesse if you want to punish me for it I'll get rid of my mod powers...

it's just I am not getting enough sleep, staying up till like 5 am every day playing transformice has a bad effect on the brain e.e

Originally Posted by Kaneki333 View Post
I'm Brazilian, i'm alredy fucked every day i wake up

*Facepalms* Don't use your mod powers on my threads cause it makes me rage. Nuff said, end of discussion.

Also this isn't an election. >.>

EDIT: Pay absolutely no attention to the following, just putting it here so I can see it on my itouch using the internet and stuffz

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Zorbaak Heat
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 182
Spell Points: 1786
BAB: 10/10/15/20
Fortitude: 8
Reflex: 15
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 12 12
Constitution 14 14
Intelligence 18 28
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 12
Bluff -1 -1
Concentration 6 27
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 12
Intimidate -1 2
Jump 0 0
Listen -1 -1
Move Silently 3 12
Open Lock n/a n/a
Perform n/a n/a
Repair 8 32
Search 4 13
Spot 1 9.5
Swim 0 0
Tumble n/a 8.5
Use Magic Device 1 13.5

Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Repair (+4)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Human Bonus) Toughness
Spell (1): Burning Hands
Spell (1): Cause Fear
Spell (1): Chill Touch
Spell (1): Mage Armor
Spell (1): Magic Missle
Spell (1): Ray of Enfeeblement
Spell (1): Nightshield

Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Summon Monster I
Spell (1): Obscuring Mist
Enhancement: Wizard Concentration I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I

Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (2): Ghoul Touch
Spell (2): Commaand Undead
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Wand Heightening I

Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Scorching Ray
Spell (2): Scare
Enhancement: Wizard Concentration II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II

Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (3): Halt Undead
Spell (3): Chain Missiles
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Energy of the Scholar II

Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (3): Fireball
Spell (3): Ray of Exhaustion
Enhancement: Wizard Intelligence II

Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Fear
Enhancement: Wizard Pale Master I

Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Bestow Curse
Spell (4): Crushing Despair
Enhancement: Wizard Elemental Manipulation III
Enhancement: Summon Skeletal Knight

Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Eschew Materials
Spell (5): Waves of Fatigue
Spell (5): Mind Fog
Enhancement: Wizard Energy of the Scholar III
Enhancement: Summon Skeleton Archer

Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Teleport
Spell (5): Symbol of Pain

Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Create Undead
Spell (6): Symbol of Fear
Enhancement: Wizard Intelligence III

Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes
Spell (6): Undead to Death
Spell (6): Circle of Death
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith

Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Control Undead
Spell (7): Finger of Death
Enhancement: Wizard Force Manipulation III
Enhancement: Summon Blackbone Knight

Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Summon Monster VII
Spell (7): Waves of Exhaustion
Enhancement: Wizard Energy of the Scholar IV

Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Skill Focus: Use Magic Device
Spell (8): Symbol of Death
Spell (8): Summon Monster VIII
Enhancement: Wizard Elemental Manipulation IV

Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Search (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Incendiary Cloud
Spell (8): Polar Ray
Enhancement: Wizard Force Manipulation IV

Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Wail of the Banshee
Spell (9): Mass Hold Monster
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeletal Mage

Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Intimidate
Spell (9): Energy Drain
Spell (9): Meteor Swarm
Enhancement: Wizard Pale Master III
Enhancement: Summon Frostmarrow Knight
Enhancement: Summon Blackbone Mage

Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Summon Monster IX
Spell (9): Power Word: Kill
Enhancement: Wizard Lineage of Elements II
Enhancement: Summon Frostmarrow Archer

Level 20 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Quicken Spell
Spell (7): Greater Teleport
Spell (7): Mass Hold Person
Enhancement: Wizard Master of Magic
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Summon Frostmarrow Mage

Last edited by JesseD; Jun 27, 2010 at 05:47 PM.
I paid attention to it and fucking wow.... it must take a hell of a lot of skill to work out that much stuffs..

can you do some shiz for a DDO Paladin?
Something about busses:D
*SigPic*
I can, wanna know, do you want melee based, spell based, or balanced?

Edit: Oh and I added the spells I chose to my previous post if you wanna go back and look at them.

Also, do you have a perferred race? If not I'll probably use human as the race since they get bonus feats and have balanced stats.
Last edited by JesseD; Jun 27, 2010 at 05:42 PM.
Balanced and I just started playing and I think I like Humans...



EDIT: actually can I have mostly spells please
Last edited by CazRules; Jun 28, 2010 at 08:26 AM.
Something about busses:D
*SigPic*