Thanks for all the love, guys. I really appreciate it.
@Boredpayne: Please do, i'm eager to hear your thoughts. Also, i might switch to WASD in the next demo.
@Ryukendo99: Hee hee. But worry not, for that boss is actually supposed to appear at level 5, not level 1. I might have to upgrade it for that level though. :>
@Slycooper: First question: Not sure, but i think it might be the same codes all round. Just different codes for the various levels to start at. If you don't want a headstart, don't go looking for the codes on the internet. :U
Alternatively, completing the boss fights at level 5, 10, 15 and maybe 20 will just unlock the ability to start at the next level, eliminating the need for unlock codes.
Second question: They already do. :U (Wedges give 10 points, Blockfaces give 20, boss gives 1000)
@sidieldani: Ah yes, i see what you mean. Thanks for pointing it out.
@fistfury: Game Maker 8.
@ivolt: Most of the issues you've mentioned will be addressed later. The version you've played is just a very early beta/alpha, and it's still missing a LOT of content. There will be more levels (20 in total) and more bosses (4 in total), so it's still far from finished.
No news right now, i've just woken up recently and haven't done any developing today. :U
However, i've had an idea. Instead of having a new enemy pop up with every level, one of the current enemies will be upgraded at even-numbered levels, and a new enemy will appear at the odd-numbered levels. Should provide enough variety to keep things interesting, and it saves me a lot of work. =P (Like, the Wedge will be upgraded at level 2, new enemy at level 3, Blockface upgraded at level 4...)