Very good overall.
Almost everyone who tried it liked it and i always find people to play it with.
One of the main small problems is only the amount of time it
can take(matches can be over very quick,too),when u have a full room it can take too long for people who are lower in the queue.U can lower the pointlimit further but theres a limit on how far down u can go before it tips the other way and isnt fun anymore because its over
too quick.
It very much depends on the players how long a match will take.After my experience the quickest matches are (obviously) when a "bad" player fights against a "very good" player.
Interestingly enough, i have seen several matches where "very good" players are fighting each other and the match takes a lot of time because of their understanding of the game´s point-and block mechanics.Those were really very tense gameplaywise with lots of strong kicks and punches and good blocks or dodges and very pleaseant to look at(in the replay).
Imo the optimal way of playing this would be a classic ladder knockout tourney.
Some things i want to do in the near future:
-open a healthbarhotseatroom where people are playing against me.Whoever beats me gets 5k.
-open a beginnerroom with these rules.In this room i will be in spec and only "noobs" are allowed to join.By "noobs" i mean people from like black belt-3rd dan black belt,so people who should have understood the gamemechanics somewhat by now.
They will fight a match with the rules and whoever wins the match gets 1k.The winner gets fspecd(and fenterd) after the match.(tbh,not sure how this will turn out,i´ll see)
The whole point of it is to give people an evironment to play strikingmods in where comebacks(or at least not running) are neccessary to win(and therefore rewarding) even in , for example, a 1 million tc duel.
Last edited by Kane; Mar 20, 2018 at 05:12 PM.