Toribash
Originally Posted by Bison View Post
Nice idea, but what about the limbs?



Connections highlighted in green are already locked.
Texture transitions in these areas don't change during rotation.

Connections highlighted in red are not locked.
But what to do now?
You can swap this order but it doesn't change anything.
And It's impossible to make everything stay in place at the same time.
These body parts must rotate.
And when they rotate, their alignment with each other changes.
The arrangement of textures therefore also changes.

I have another idea on how to solve this problem, but it would probably be difficult to implement in the game..
Stretching and shrinking of textures.
Let me visualize this.



top view of the elbow joint.
Red dots mark the connection points of the joint with bodyparts.
They also divide the texture into two halves.
When you bend Tori's elbow, the red half shrinks and the blue half stretches.

this isn't actually how it needs to work, since joints are spheres, they have to rotate with the limbs, but they don't visually need to actually rotate