Originally Posted by
William
I see where you come from, and I'm still on my previous opinion to be perfectly honest. You know think of it as an ideal or whatever. I don't think it is always as deterministic as "a player that wants a striking mod with less luck" will just find his calling in the wushu8 room. We can change a populations thought about a certain mod etc.. and work to help them get better at it in several ways.
snake used to sit in public rooms, and help a lot of new people...and he actually got some positive results. We launched an event today that will challenge even the good wushu players! We've done an event before which was a sort of a wushu sp challenge mod..which definitely challenge people for better scores. I say we create more of those, we spur new people to try out brand of wushu...but also an anti-mushu campaign doesn't seem so bad to me as well.
hax, as i said, if you ever created/managed a clan from blank you will understand what it's all about, like building a clan or community around the mod.
if you just observe - nothing good will happen. the lowest common dominator strategy will prevail. just sitting and trying to look smart doesn't work.
and willy, you give me too much credit, fl0w was there and fl0w was playing there. ;)
we even had some kind of monopoly on wushu during that time.
back to hax:
mods for beginners rooms make a huge difference.
if naab have 2 rooms to choose from wushu or same wushu but easy to dm he will choose mushu in 99% of time, because "it looks fun" and require no skill whatsoever. the problem occurs because new players are very likely to stay playing the mod they belive they are "good at", so you have quite a segment of potential wushu players getting stuck there.
mods live when there are players who play them. no fresh blood - no mod.
you talk too much about your non-existant contributions without actually doing ANYTHING for the sake of your "wushu community"
should we? do we have a right? is it fair? bullshit questions. the task always been to build a strong community around the mod so you can find, play and have fun with these people.
i'm not idealistic, and i may be not always correct, yet i try and do what i can to make sure that wushu stays the way we like to play. or even more clear the way i like to play. atleast i have a personal interest in this mod.
and who said it's bad? from what i see wushu servers were quite fun, relaxed and chill to play at to this moment.
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back to hax:
yeah btw, good idea:
go make and alt and start a fresh clan, just for kicks.
wushu clan will be a bit too easy task to do right now, considering we are not downhill yet and still populate quite okay,
but to get the idea,
try to create a rk-mma or ninjutsu/stabjutsu, or anything like that (known, but not too mainstream yet) so you will have the same ground as we got during rebuilding of hung/creating of fl0w and TeamWushu.
and after that, please do tell me how much you was chilling doing nothing and people were getting hooked on the mod on their own.
because it would not happen like this.
or you can try to create a boxing clan.. i tried to prepare some ground for that and there was one and first boxing clan in toribash, it died, bu thats another story.
just make sure the mod you take as main exist as public server, so you will have atleast something to work with.
yeah, do that. it will help alot in many ways.
organizations exist to promote mods and thats another tool of possible recruits for clans based on specific mods. that was the purpose of teamwushu and bushudo - to get more fresh blood for fl0w obviously.
in short - it's all about mods
ah, and after doing that you will actually HAVE rights to claim that you contributed to %modname% .tbm otherwise - obviously not.
i'm not kidding or trying to shit you, if you will actually put an effort and will manage to build somewhat stable community around a mod, i will start to take your words and claims about contributions seriously.
one thing if a guy didn't do shit yet try go all philosophical about what's good or not and another if you've worked on that and you have a personal interest to keep a community around mod alive for the sake of clan and own enjoyment.
Last edited by snake; Nov 23, 2013 at 10:04 PM.
Reason: <24 hour edit/bump